Weapon Tier List
Pre-launch estimate based on revealed mechanics — not measured damage numbers.
How we ranked them
- Beginner friendliness and general usefulness combined — both solo progression and co-op counted.
- With touch-optimised controls, weapons that keep a high one-button ceiling without collapsing on mistakes rank first.
Ranged positioning, a charge gauge, and a Perfect Evade that instantly fills your charge. Two Adventurers use it well — Luka and Madelyn.
Demon Mode attack speed with a smooth feel, and two characters (Keres and Raya) to carry it.
High Spirit Gauge ceiling; Midori pairs it with elegant evasive play.
Safe counter-attacking with both Arkaya and Ouyang Varen — offence and defence in one.
Huge charged bursts; Pyro runs a risk-and-reward soak playstyle.
Pepper’s aerial burst damage is strong, but ranged positioning is demanding.
Stun and crowd control; no dedicated Adventurer announced yet, mechanics still to come.
Added after launch — mechanics unconfirmed, listed as watch-only for now.
Before you commit
- Weapon strength depends heavily on which Adventurer you actually pull — the same weapon feels different across characters.
- Solo and co-op optimal picks may not match.
See the weapon overview for the full mechanics table, and the Adventurer tier list for who carries each weapon.